I particularly like the composition and depth within these scenes which is something similar to what I hope to achieve to give the impression that the environment is a large kingdom.
I have not previous produced a grass texture that I have been entirely happy with. I have previously experimented with the PaintEffects in Maya however, for these materials to look good in Mental Ray, they need to be converted to polygons which results in a ridiculously high poly count and slows down the rendering time dramatically.
I modelled the hills in Mudbox, starting with a flat plane.
One of my peers informed me of a method of texturing in MudBox where you project an image and paint it on to the object. I did this which looked good in MudBox but when I sent it to Maya, it looked like this:
Obviously the lighting isn't great, I just stuck one in without altering it but I was not happy with this result, I feel that it looks really unrealistic.
I then decided to texture it in Maya instead which resulted in this:
I am a lot happier with this result as it is closer to the visual I was looking for.
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