Saturday, 22 March 2014

Kitty Kingdom - Texturing

The base of Kitty Kingdom is a grassy, hilly valley. As I previously stated, the structure of the environment is highly influenced by The Lorax.



I particularly like the composition and depth within these scenes which is something similar to what I hope to achieve to give the impression that the environment is a large kingdom. 

I have not previous produced a grass texture that I have been entirely happy with. I have previously experimented with the PaintEffects in Maya however, for these materials to look good in Mental Ray, they need to be converted to polygons which results in a ridiculously high poly count and slows down the rendering time dramatically. 

I modelled the hills in Mudbox, starting with a flat plane. 

One of my peers informed me of a method of texturing in MudBox where you project an image and paint it on to the object. I did this which looked good in MudBox but when I sent it to Maya, it looked like this:


Obviously the lighting isn't great, I just stuck one in without altering it but I was not happy with this result, I feel that it looks really unrealistic. 

I then decided to texture it in Maya instead which resulted in this:


I am a lot happier with this result as it is closer to the visual I was looking for. 

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