Here I have just been experimenting with the different ways of producing the lights in my scene.
By focussing so much on the lights themselves, I have not produced realistic lighting in my scene. Some feedback that I received from one of my lecturers that the lighting is unrealistic as there are no shadows. I don't know how I didn't notice that but I knew that something didn't look right. He then informed me of the three point light system.
I did some research on interior lighting using Mental Ray and came across a Digital Tutors tutorial entitled exactly that. This tutorial was about 3 hours long but half way through I was already beginning to see results.
This method included using an IES map which contains accurate light attributes and attaching an exposure lens to the camera, I have not used these methods before therefore it was interesting and I definitely felt that I learnt a lot.
In these stages I plugged an IES light map into the point lights which contain the attributes of a realistic light.
In the next stages I attached an exposure lens filter to the camera. Because I used this, I had to Gamma correct all of my textures.
At this stage I edited the white point of the camera filter to give a less white glow from the light.
Here I began to put in the hanging lights.
I have lost the shadows, I think this is because I have too many lights so close together. I deleted some of the lights and I think it looks better.
I then assigned a lambert to the lights. I used an Orange for the colour and increased the ambient. I also increased the glow under the special effects tab.
I experimented with the value beginning with 2.
This is a glow of 1.5
This is a glow of 1 which I think is the most appropriate as the previous ones look slightly too bright.
After taking several more steps such as improving glossy materials and indirect illumination within my scene, I am now happy with the finished product.
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